![]() Resolved several progression blocking issues in Yuma County Speedway.Fixed an issue where combat could become unresponsive with use of the Chain Ambush Perk for sniper rifles.As one example, on our PC test hardware a 38 second load time was reduced to 13 seconds.Our engineers changed how the game loads levels, reducing load times by up to 60% on PC and 25% on console. Do you hate long load times? We hate long load times.Sounds harmless enough.Here are all the changes and fixes introduced to Wasteland3 in Update 1.1.2, as per the full patch notes: We resolved an issue that was preventing the guest player from creating the Flesh Prince in the Cheyenne Mountain secret lab.We resolved an issue that could cause a player’s game to freeze when the partner left the game unexpectedly.‘Infinite friendly turn’ sounds like a beautiful state to be in, but it’s really not. We resolved an issue that could result in an infinite friendly turn during combat with the Ghost Gang at Steeltown’s Exterior.Fixed a bug where an invisible switch was accidentally accessible to a player while using a gamepad in the Loading Docks.Fixed a couple of reactions from the stalkers who mock you throughout Cheyenne Mountain.Even brilliant scientists make mistakes, apparently. Theo Curie now appropriately reacts to players’ radiation state, and will no longer acknowledge you as “glowing” when your party doesn’t have any stacks of Holy Radiation on them.We fixed an exploit in the final battle where using that weapon to stun a certain spawner could cause all enemies to stop spawning. The Surge Blaster is now not so literal.If you thought the Proteus was gross before, woo buddy. The Proteus will now play the correct death animation if killed in the Observation Level.The fog of war on one of the random World Map Cultist encounters will now reveal the map properly.The song ‘Power in the Blood’ now plays properly in the Power Storage Facility encounter.The song ‘Down in the Valley to Pray’ will now loop properly during the Research Level combat encounter.Your smashing experience will now be significantly more satisfying. The smashable wall in the Security Level now makes a sound when destroyed.Fixed a bug where a certain party follower would lose their special status effect buff if you reloaded the game.When they said “make a cutscene” we didn’t mean it to be a literal cut scene. The crane cutscene in the Loading Dock encounter will now reveal the fog of war in a larger area, making it easier to see.“Increased the volume of the Skin Flute” is a patch note I never thought I’d write but here we are. ![]() The Uranium Sprayer’s special ability now only sprays on enemies, reducing the chances of awkward situations with your squadmates.Nuke Grenades now properly deal explosive damage.We’ve increased the movement speed of the final boss to make that encounter a bit faster-paced.Improvements have been made to the final combat encounter there’s now less chance of being boxed in by enemies while navigating that area.Resolved an issue where Cultists would occasionally spawn in spaces they couldn’t move out of.You’ll no longer get detected by enemies while stuck in his conversation. Improvements have been made to Caul in the Security Level.She’ll pull you in from a more reasonable distance, and the guard there will do a better job of detecting you if called. Improvements have been made to Sister Strontium.The encounter will spawn fewer zealots and evangelists, in favor of spawning more initiates.Reduced the max enemies that can be on the battlefield at one time while increasing the spawn rate of enemies to improve pacing.Increased the armor of the Particle Cannons.Adjusted the pacing of the Particle Accelerator combat in the following ways:.If they die, Boris and Natasha will no longer return from the grave when saving and reloading. ![]()
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